- Elements are based on what astrology sign someone is born under:
- Fire Signs – Aries, Leo, Sagittarius
- Water Signs – Cancer, Scorpio, Pisces
- Earth Signs – Taurus, Virgo, Capricorn
- Air Signs – Gemini, Libra, Aquarius
- The average person won’t be able to tap into their inner element, but they do feel the effects of it. For example, a Fire person might be more resistant to heat. Or they make very good blacksmiths. Water people might have the ability to hold their breath underwater for longer than the average person.
- Villages usually have their local elemental masters, who can imbue normal, everyday items with an element. Sailors usually have their ships enchanted with Water to navigate rough waters with greater ease, or their sails with Earth for more durability.
- These enchantments wear off after a week or so, depending on the caster’s expertise.
- Not all enchantments are successful. Some people have reported things ceasing to function as they ought to. So far, no one has died — but people have lost limbs.
- Due to that, it is not advisable to enchant weapons and armor with elements. You could still do it, though.
- The Stars’ cosmic energy feeds the land, and people who are able to harness that power are said to be fearsome warriors. Usually, this happens after witnessing shooting stars or meteor showers.
- Living things all have cosmic energy in them. That’s why the stars are fading — too many things feeding on cosmic energy.
- After witnessing a shooting star, someone is most likely able to manipulate their inner element to a basic level. Like, amateur bending in the ATLA universe. Nothing fancy. Also, no one is an Avatar. Two elements … maybe, but that’s probably on the level of a Halley’s Comet occurrence.
- Fiends roam the lands. Word has it that they are ghosts, or malevolent spirits, but that is not the case. They are, in fact, living creatures deprived of cosmic energy. Intentionally extracting cosmic energy from living beings is said to turn them into fiends …
- Recently, fiends have been showing up in droves around industrial areas. This makes bad business for merchants, so they’ve hired mercenaries to help stave off the fiends.
- We are not the mercenaries.
- Killing fiends causes them to dissolve into Mist, a sparkly sort of material that can be crystallized via an Etherglass. An Etherglass is a magical looking-glass given to the select few tasked to restore The Stars.
- An Etherglass absorbs the mist, which turns it opaque. Once its opacity is at 100%, it can then be dipped into a holy spring. The mist is then released into the water, and the Etherglass returns to its original, glassy state.
- Crystallized Mist in the Etherglass are to be dissolved in Holy Springs scattered across the land. Dissolve enough Mist, and The Stars will recover in time.
- The holy springs are actually scattered in the shape of constellations. Technically, there are about 88 constellations, but for all intents and purposes, we’re only restoring the 12 astrological zodiacs.
- The water in the Holy Springs are said to have magical healing properties, but that is not the case nowadays. They were only magical when the Stars had enough cosmic energy to spend. Dissolving Mist might help purify the water and repopulate local wildlife, but it won’t become Kohaku’s Amber Glade any time soon.
- Just where are the Holy Springs? No one knows for sure, and there’s no documentation about them, either. Legend has it that they are found in places where ancient civilizations once resided.
- The local currency is Stello. A grande Starbucks frappe would cost you about 50 Stello. A 10" hand-tossed Domino’s pizza would probably be about 110 Stello.
- Stello is available in 1000, 500, 100, 50, 10, and 5 denominations. Any other value gets rounded up/down to the closest figure.
- They are coins with a knob/dip for easy stacking. The greater the coin value, the smaller it is. So, if you have a bunch of 5 Stello coins …
- Many people have set out on adventures to see the world before the Stars fade and the inevitable happens. So thankfully, we’re not the only adventurers getting into trouble out there.